| java.lang.Object | ||
| ↳ | android.view.ViewGroup.LayoutParams | |
| ↳ | android.view.WindowManager.LayoutParams | |
| 
  [Expand]
   Inherited XML Attributes  | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
   From class
android.view.ViewGroup.LayoutParams
 | |||||||||||
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | ALPHA_CHANGED | ||||||||||
| int | ANIMATION_CHANGED | ||||||||||
| float | BRIGHTNESS_OVERRIDE_FULL | Value for screenBrightness and buttonBrightness
 indicating that the screen or button backlight brightness should be set
 to the hightest value when this window is in front. | 
    |||||||||
| float | BRIGHTNESS_OVERRIDE_NONE | Default value for screenBrightness and buttonBrightness
 indicating that the brightness value is not overridden for this window
 and normal brightness policy should be used. | 
    |||||||||
| float | BRIGHTNESS_OVERRIDE_OFF | Value for screenBrightness and buttonBrightness
 indicating that the screen or button backlight brightness should be set
 to the lowest value when this window is in front. | 
    |||||||||
| int | DIM_AMOUNT_CHANGED | ||||||||||
| int | FIRST_APPLICATION_WINDOW | Start of window types that represent normal application windows. | |||||||||
| int | FIRST_SUB_WINDOW | Start of types of sub-windows. | |||||||||
| int | FIRST_SYSTEM_WINDOW | Start of system-specific window types. | |||||||||
| int | FLAGS_CHANGED | ||||||||||
| int | FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | Window flag: as long as this window is visible to the user, allow the lock screen to activate while the screen is on. | |||||||||
| int | FLAG_ALT_FOCUSABLE_IM | Window flag: invert the state of FLAG_NOT_FOCUSABLE with
 respect to how this window interacts with the current method. | 
    |||||||||
| int | FLAG_BLUR_BEHIND | This constant was deprecated in API level 14. Blurring is no longer supported. | |||||||||
| int | FLAG_DIM_BEHIND | Window flag: everything behind this window will be dimmed. | |||||||||
| int | FLAG_DISMISS_KEYGUARD | Window flag: when set the window will cause the keyguard to be dismissed, only if it is not a secure lock keyguard. | |||||||||
| int | FLAG_DITHER | This constant was deprecated in API level 17. This flag is no longer used. | |||||||||
| int | FLAG_FORCE_NOT_FULLSCREEN | Window flag: override FLAG_FULLSCREEN and force the
  screen decorations (such as the status bar) to be shown. | 
    |||||||||
| int | FLAG_FULLSCREEN | Window flag: hide all screen decorations (such as the status bar) while this window is displayed. | |||||||||
| int | FLAG_HARDWARE_ACCELERATED | Indicates whether this window should be hardware accelerated.  | 
    |||||||||
| int | FLAG_IGNORE_CHEEK_PRESSES | Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released. | |||||||||
| int | FLAG_KEEP_SCREEN_ON | Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright. | |||||||||
| int | FLAG_LAYOUT_INSET_DECOR | Window flag: a special option only for use in combination with
 FLAG_LAYOUT_IN_SCREEN. | 
    |||||||||
| int | FLAG_LAYOUT_IN_OVERSCAN | Window flag: allow window contents to extend in to the screen's overscan area, if there is one. | |||||||||
| int | FLAG_LAYOUT_IN_SCREEN | Window flag: place the window within the entire screen, ignoring decorations around the border (such as the status bar). | |||||||||
| int | FLAG_LAYOUT_NO_LIMITS | Window flag: allow window to extend outside of the screen. | |||||||||
| int | FLAG_LOCAL_FOCUS_MODE | Flag for a window in local focus mode. | |||||||||
| int | FLAG_NOT_FOCUSABLE | Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it. | |||||||||
| int | FLAG_NOT_TOUCHABLE | Window flag: this window can never receive touch events. | |||||||||
| int | FLAG_NOT_TOUCH_MODAL | Window flag: even when this window is focusable (its
 FLAG_NOT_FOCUSABLE is not set), allow any pointer events
 outside of the window to be sent to the windows behind it. | 
    |||||||||
| int | FLAG_SCALED | Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen. | |||||||||
| int | FLAG_SECURE | Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays. | |||||||||
| int | FLAG_SHOW_WALLPAPER | Window flag: ask that the system wallpaper be shown behind your window. | |||||||||
| int | FLAG_SHOW_WHEN_LOCKED | Window flag: special flag to let windows be shown when the screen is locked. | |||||||||
| int | FLAG_SPLIT_TOUCH | Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. | |||||||||
| int | FLAG_TOUCHABLE_WHEN_WAKING | Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. | |||||||||
| int | FLAG_TRANSLUCENT_NAVIGATION | Window flag: request a translucent navigation bar with minimal system-provided background protection. | |||||||||
| int | FLAG_TRANSLUCENT_STATUS | Window flag: request a translucent status bar with minimal system-provided background protection. | |||||||||
| int | FLAG_TURN_SCREEN_ON | Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on. | |||||||||
| int | FLAG_WATCH_OUTSIDE_TOUCH | Window flag: if you have set FLAG_NOT_TOUCH_MODAL, you
 can set this flag to receive a single special MotionEvent with
 the action
 MotionEvent.ACTION_OUTSIDE for
 touches that occur outside of your window. | 
    |||||||||
| int | FORMAT_CHANGED | ||||||||||
| int | LAST_APPLICATION_WINDOW | End of types of application windows. | |||||||||
| int | LAST_SUB_WINDOW | End of types of sub-windows. | |||||||||
| int | LAST_SYSTEM_WINDOW | End of types of system windows. | |||||||||
| int | LAYOUT_CHANGED | ||||||||||
| int | MEMORY_TYPE_CHANGED | ||||||||||
| int | MEMORY_TYPE_GPU | This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. | |||||||||
| int | MEMORY_TYPE_HARDWARE | This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. | |||||||||
| int | MEMORY_TYPE_NORMAL | This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. | |||||||||
| int | MEMORY_TYPE_PUSH_BUFFERS | This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. | |||||||||
| int | ROTATION_ANIMATION_CHANGED | ||||||||||
| int | ROTATION_ANIMATION_CROSSFADE | Value for rotationAnimation to define the animation used to
 specify that this window will fade in or out following a rotation. | 
    |||||||||
| int | ROTATION_ANIMATION_JUMPCUT | Value for rotationAnimation to define the animation used to
 specify that this window will immediately disappear or appear following
 a rotation. | 
    |||||||||
| int | ROTATION_ANIMATION_ROTATE | Value for rotationAnimation to define the animation used to
 specify that this window will rotate in or out following a rotation. | 
    |||||||||
| int | SCREEN_BRIGHTNESS_CHANGED | ||||||||||
| int | SCREEN_ORIENTATION_CHANGED | ||||||||||
| int | SOFT_INPUT_ADJUST_NOTHING | Adjustment option for softInputMode: set to have a window
 not adjust for a shown input method. | 
    |||||||||
| int | SOFT_INPUT_ADJUST_PAN | Adjustment option for softInputMode: set to have a window
 pan when an input method is
 shown, so it doesn't need to deal with resizing but just panned
 by the framework to ensure the current input focus is visible. | 
    |||||||||
| int | SOFT_INPUT_ADJUST_RESIZE | Adjustment option for softInputMode: set to allow the
 window to be resized when an input
 method is shown, so that its contents are not covered by the input
 method. | 
    |||||||||
| int | SOFT_INPUT_ADJUST_UNSPECIFIED | Adjustment option for softInputMode: nothing specified. | 
    |||||||||
| int | SOFT_INPUT_IS_FORWARD_NAVIGATION | Bit for softInputMode: set when the user has navigated
 forward to the window. | 
    |||||||||
| int | SOFT_INPUT_MASK_ADJUST | Mask for softInputMode of the bits that determine the
 way that the window should be adjusted to accommodate the soft
 input window. | 
    |||||||||
| int | SOFT_INPUT_MASK_STATE | Mask for softInputMode of the bits that determine the
 desired visibility state of the soft input area for this window. | 
    |||||||||
| int | SOFT_INPUT_MODE_CHANGED | ||||||||||
| int | SOFT_INPUT_STATE_ALWAYS_HIDDEN | Visibility state for softInputMode: please always hide any
 soft input area when this window receives focus. | 
    |||||||||
| int | SOFT_INPUT_STATE_ALWAYS_VISIBLE | Visibility state for softInputMode: please always make the
 soft input area visible when this window receives input focus. | 
    |||||||||
| int | SOFT_INPUT_STATE_HIDDEN | Visibility state for softInputMode: please hide any soft input
 area when normally appropriate (when the user is navigating
 forward to your window). | 
    |||||||||
| int | SOFT_INPUT_STATE_UNCHANGED | Visibility state for softInputMode: please don't change the state of
 the soft input area. | 
    |||||||||
| int | SOFT_INPUT_STATE_UNSPECIFIED | Visibility state for softInputMode: no state has been specified. | 
    |||||||||
| int | SOFT_INPUT_STATE_VISIBLE | Visibility state for softInputMode: please show the soft
 input area when normally appropriate (when the user is navigating
 forward to your window). | 
    |||||||||
| int | TITLE_CHANGED | ||||||||||
| int | TYPE_APPLICATION | Window type: a normal application window. | |||||||||
| int | TYPE_APPLICATION_ATTACHED_DIALOG | Window type: like TYPE_APPLICATION_PANEL, but layout
 of the window happens as that of a top-level window, not
 as a child of its container. | 
    |||||||||
| int | TYPE_APPLICATION_MEDIA | Window type: window for showing media (such as video). | |||||||||
| int | TYPE_APPLICATION_PANEL | Window type: a panel on top of an application window. | |||||||||
| int | TYPE_APPLICATION_STARTING | Window type: special application window that is displayed while the application is starting. | |||||||||
| int | TYPE_APPLICATION_SUB_PANEL | Window type: a sub-panel on top of an application window. | |||||||||
| int | TYPE_BASE_APPLICATION | Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. | |||||||||
| int | TYPE_CHANGED | ||||||||||
| int | TYPE_INPUT_METHOD | Window type: internal input methods windows, which appear above the normal UI. | |||||||||
| int | TYPE_INPUT_METHOD_DIALOG | Window type: internal input methods dialog windows, which appear above the current input method window. | |||||||||
| int | TYPE_KEYGUARD | Window type: keyguard window. | |||||||||
| int | TYPE_KEYGUARD_DIALOG | Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows. | |||||||||
| int | TYPE_PHONE | Window type: phone. | |||||||||
| int | TYPE_PRIORITY_PHONE | Window type: priority phone UI, which needs to be displayed even if the keyguard is active. | |||||||||
| int | TYPE_PRIVATE_PRESENTATION | Window type: Window for Presentation on top of private virtual display. | |||||||||
| int | TYPE_SEARCH_BAR | Window type: the search bar. | |||||||||
| int | TYPE_STATUS_BAR | Window type: the status bar. | |||||||||
| int | TYPE_STATUS_BAR_PANEL | Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows. | |||||||||
| int | TYPE_SYSTEM_ALERT | Window type: system window, such as low power alert. | |||||||||
| int | TYPE_SYSTEM_DIALOG | Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows. | |||||||||
| int | TYPE_SYSTEM_ERROR | Window type: internal system error windows, appear on top of everything they can. | |||||||||
| int | TYPE_SYSTEM_OVERLAY | Window type: system overlay windows, which need to be displayed on top of everything else. | |||||||||
| int | TYPE_TOAST | Window type: transient notifications. | |||||||||
| int | TYPE_WALLPAPER | Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. | |||||||||
| 
  [Expand]
   Inherited Constants  | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
   From class
android.view.ViewGroup.LayoutParams
 | |||||||||||
   From interface
android.os.Parcelable
 | |||||||||||
| Fields | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| CREATOR | |||||||||||
| alpha | An alpha value to apply to this entire window. | ||||||||||
| buttonBrightness | This can be used to override the standard behavior of the button and keyboard backlights. | ||||||||||
| dimAmount | When FLAG_DIM_BEHIND is set, this is the amount of dimming
 to apply. | 
      ||||||||||
| flags | Various behavioral options/flags. | ||||||||||
| format | The desired bitmap format. | ||||||||||
| gravity | Placement of window within the screen as per Gravity. | 
      ||||||||||
| horizontalMargin | The horizontal margin, as a percentage of the container's width, between the container and the widget. | ||||||||||
| horizontalWeight | Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. | ||||||||||
| memoryType | This field was deprecated in API level 11. this is ignored | ||||||||||
| packageName | Name of the package owning this window. | ||||||||||
| rotationAnimation | Define the exit and entry animations used on this window when the device is rotated. | ||||||||||
| screenBrightness | This can be used to override the user's preferred brightness of the screen. | ||||||||||
| screenOrientation | Specific orientation value for a window. | ||||||||||
| softInputMode | Desired operating mode for any soft input area. | ||||||||||
| systemUiVisibility | Control the visibility of the status bar. | ||||||||||
| token | Identifier for this window. | ||||||||||
| type | The general type of window. | ||||||||||
| verticalMargin | The vertical margin, as a percentage of the container's height, between the container and the widget. | ||||||||||
| verticalWeight | Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. | ||||||||||
| windowAnimations | A style resource defining the animations to use for this window. | ||||||||||
| x | X position for this window. | ||||||||||
| y | Y position for this window. | ||||||||||
| 
  [Expand]
   Inherited Fields  | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
   From class
android.view.ViewGroup.LayoutParams
 | |||||||||||
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Returns a String representation of this set of layout parameters. 
  
   | |||||||||||
Describe the kinds of special objects contained in this Parcelable's
 marshalled representation. 
  
   | |||||||||||
Given a particular set of window manager flags, determine whether
 such a window may be a target for an input method when it has
 focus. 
  
   | |||||||||||
Returns a string containing a concise, human-readable description of this
 object. 
  
   | |||||||||||
Flatten this object in to a Parcel. 
  
   | |||||||||||
| 
  [Expand]
   Inherited Methods  | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
   
From class
  android.view.ViewGroup.LayoutParams
 | |||||||||||
   
From class
  java.lang.Object
 | |||||||||||
   
From interface
  android.os.Parcelable
 | |||||||||||
Value for screenBrightness and buttonBrightness
 indicating that the screen or button backlight brightness should be set
 to the hightest value when this window is in front.
Default value for screenBrightness and buttonBrightness
 indicating that the brightness value is not overridden for this window
 and normal brightness policy should be used.
Value for screenBrightness and buttonBrightness
 indicating that the screen or button backlight brightness should be set
 to the lowest value when this window is in front.
Start of window types that represent normal application windows.
Start of types of sub-windows.  The token of these windows
 must be set to the window they are attached to.  These types of
 windows are kept next to their attached window in Z-order, and their
 coordinate space is relative to their attached window.
Start of system-specific window types. These are not normally created by applications.
Window flag: as long as this window is visible to the user, allow
  the lock screen to activate while the screen is on. 
  This can be used independently, or in combination with 
  FLAG_KEEP_SCREEN_ON and/or FLAG_SHOW_WHEN_LOCKED 
Window flag: invert the state of FLAG_NOT_FOCUSABLE with
 respect to how this window interacts with the current method.  That
 is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
 window will behave as if it needs to interact with the input method
 and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
 not set and this flag is set, then the window will behave as if it
 doesn't need to interact with the input method and can be placed
 to use more space and cover the input method.
      This constant was deprecated
      in API level 14.
    Blurring is no longer supported. 
  
Window flag: blur everything behind this window.
Window flag: everything behind this window will be dimmed.
  Use dimAmount to control the amount of dim. 
Window flag: when set the window will cause the keyguard to
 be dismissed, only if it is not a secure lock keyguard.  Because such
 a keyguard is not needed for security, it will never re-appear if
 the user navigates to another window (in contrast to
 FLAG_SHOW_WHEN_LOCKED, which will only temporarily
 hide both secure and non-secure keyguards but ensure they reappear
 when the user moves to another UI that doesn't hide them).
 If the keyguard is currently active and is secure (requires an
 unlock pattern) than the user will still need to confirm it before
 seeing this window, unless FLAG_SHOW_WHEN_LOCKED has
 also been set.
      This constant was deprecated
      in API level 17.
    This flag is no longer used. 
  
Window flag: turn on dithering when compositing this window to the screen.
Window flag: override FLAG_FULLSCREEN and force the
  screen decorations (such as the status bar) to be shown. 
Window flag: hide all screen decorations (such as the status bar) while
 this window is displayed.  This allows the window to use the entire
 display space for itself -- the status bar will be hidden when
 an app window with this flag set is on the top layer. A fullscreen window
 will ignore a value of SOFT_INPUT_ADJUST_RESIZE for the window's
 softInputMode field; the window will stay fullscreen
 and will not resize.
 
This flag can be controlled in your theme through the
 windowFullscreen attribute; this attribute
 is automatically set for you in the standard fullscreen themes
 such as Theme_NoTitleBar_Fullscreen,
 Theme_Black_NoTitleBar_Fullscreen,
 Theme_Light_NoTitleBar_Fullscreen,
 Theme_Holo_NoActionBar_Fullscreen,
 Theme_Holo_Light_NoActionBar_Fullscreen,
 Theme_DeviceDefault_NoActionBar_Fullscreen, and
 Theme_DeviceDefault_Light_NoActionBar_Fullscreen.
Indicates whether this window should be hardware accelerated. Requesting hardware acceleration does not guarantee it will happen.
This flag can be controlled programmatically only to enable hardware acceleration. To enable hardware acceleration for a given window programmatically, do the following:
 Window w = activity.getWindow(); // in Activity's onCreate() for instance
 w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
 
 It is important to remember that this flag must be set before setting the content view of your activity or dialog.
This flag cannot be used to disable hardware acceleration after it
 was enabled in your manifest using
 hardwareAccelerated. If you need to selectively
 and programmatically disable hardware acceleration (for automated testing
 for instance), make sure it is turned off in your manifest and enable it
 on your activity or dialog when you need it instead, using the method
 described above.
This flag is automatically set by the system if the
 android:hardwareAccelerated
 XML attribute is set to true on an activity or on the application.
Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released.
Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright.
Window flag: a special option only for use in combination with
 FLAG_LAYOUT_IN_SCREEN.  When requesting layout in the
 screen your window may appear on top of or behind screen decorations
 such as the status bar.  By also including this flag, the window
 manager will report the inset rectangle needed to ensure your
 content is not covered by screen decorations.  This flag is normally
 set for you by Window as described in setFlags(int, int).
Window flag: allow window contents to extend in to the screen's overscan area, if there is one. The window should still correctly position its contents to take the overscan area into account.
This flag can be controlled in your theme through the
 windowOverscan attribute; this attribute
 is automatically set for you in the standard overscan themes
 such as
 Theme_Holo_NoActionBar_Overscan,
 Theme_Holo_Light_NoActionBar_Overscan,
 Theme_DeviceDefault_NoActionBar_Overscan, and
 Theme_DeviceDefault_Light_NoActionBar_Overscan.
When this flag is enabled for a window, its normal content may be obscured
 to some degree by the overscan region of the display.  To ensure key parts of
 that content are visible to the user, you can use
 View.setFitsSystemWindows(boolean)
 to set the point in the view hierarchy where the appropriate offsets should
 be applied.  (This can be done either by directly calling this function, using
 the fitsSystemWindows attribute in your view hierarchy,
 or implementing you own View.fitSystemWindows(Rect) method).
This mechanism for positioning content elements is identical to its equivalent
 use with layout and View.setSystemUiVisibility(int); here is an example layout that will correctly
 position its UI elements with this overscan flag is set:
<!-- This layout is designed for use with FLAG_LAYOUT_IN_OVERSCAN, so its window will
     be placed into the overscan region of the display (if there is one).  Thus the contents
     of the top-level view may be obscured around the edges by the display, leaving the
     edge of the box background used here invisible. -->
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@drawable/box_white">
    <!-- This is still in the same position as the top-level FrameLayout, so the contentx
        of this TextView may also be obscured. -->
    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginTop="3dp"
        android:layout_marginLeft="3dp"
        android:textAppearance="?android:attr/textAppearanceMedium"
        android:text="Overscan" />
    <!-- This FrameLayout uses android:fitsSystemWindows to have its padding adjusted so
         that within that space its content is offset to not be obscured by the overscan
         region (or also system decors that are covering its UI. -->
    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:fitsSystemWindows="true">
        <!-- Now that we are within the padding region of the parent FrameLayout, we can
             safely place content that will be visible to the user. -->
        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:src="@drawable/frantic"
            android:scaleType="fitXY" />
        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:background="@drawable/box_white" />
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_marginTop="3dp"
            android:layout_marginLeft="3dp"
            android:textAppearance="?android:attr/textAppearanceMedium"
            android:text="Content" />
    </FrameLayout>
</FrameLayout>
Window flag: place the window within the entire screen, ignoring
  decorations around the border (such as the status bar).  The
  window must correctly position its contents to take the screen
  decoration into account.  This flag is normally set for you
  by Window as described in setFlags(int, int). 
Window flag: allow window to extend outside of the screen.
Flag for a window in local focus mode.
 Window in local focus mode can control focus independent of window manager using
 setLocalFocus(boolean, boolean).
 Usually window in this mode will not get touch/key events from window manager, but will
 get events only via local injection using injectInputEvent(InputEvent).
Window flag: this window won't ever get key input focus, so the
 user can not send key or other button events to it.  Those will
 instead go to whatever focusable window is behind it.  This flag
 will also enable FLAG_NOT_TOUCH_MODAL whether or not that
 is explicitly set.
 
 
Setting this flag also implies that the window will not need to
 interact with
 a soft input method, so it will be Z-ordered and positioned 
 independently of any active input method (typically this means it
 gets Z-ordered on top of the input method, so it can use the full
 screen for its content and cover the input method if needed.  You
 can use FLAG_ALT_FOCUSABLE_IM to modify this behavior. 
Window flag: this window can never receive touch events.
Window flag: even when this window is focusable (its
 FLAG_NOT_FOCUSABLE is not set), allow any pointer events
 outside of the window to be sent to the windows behind it.  Otherwise
 it will consume all pointer events itself, regardless of whether they
 are inside of the window. 
Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen.
Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays.
See FLAG_SECURE for more details about
 secure surfaces and secure displays.
Window flag: ask that the system wallpaper be shown behind your window. The window surface must be translucent to be able to actually see the wallpaper behind it; this flag just ensures that the wallpaper surface will be there if this window actually has translucent regions.
This flag can be controlled in your theme through the
 windowShowWallpaper attribute; this attribute
 is automatically set for you in the standard wallpaper themes
 such as Theme_Wallpaper,
 Theme_Wallpaper_NoTitleBar,
 Theme_Wallpaper_NoTitleBar_Fullscreen,
 Theme_Holo_Wallpaper,
 Theme_Holo_Wallpaper_NoTitleBar,
 Theme_DeviceDefault_Wallpaper, and
 Theme_DeviceDefault_Wallpaper_NoTitleBar.
Window flag: special flag to let windows be shown when the screen
 is locked. This will let application windows take precedence over
 key guard or any other lock screens. Can be used with
 FLAG_KEEP_SCREEN_ON to turn screen on and display windows
 directly before showing the key guard window.  Can be used with
 FLAG_DISMISS_KEYGUARD to automatically fully dismisss
 non-secure keyguards.  This flag only applies to the top-most
 full-screen window.
Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. When this flag is not set, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is set, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointer goes up thereby enabling touches with multiple pointers to be split across multiple windows.
Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. Usually the first touch event is consumed by the system since the user can not see what they are pressing on.
Window flag: request a translucent navigation bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
 windowTranslucentNavigation attribute; this attribute
 is automatically set for you in the standard translucent decor themes
 such as
 Theme_Holo_NoActionBar_TranslucentDecor,
 Theme_Holo_Light_NoActionBar_TranslucentDecor,
 Theme_DeviceDefault_NoActionBar_TranslucentDecor, and
 Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor.
When this flag is enabled for a window, it automatically sets
 the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE and
 SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION.
Window flag: request a translucent status bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
 windowTranslucentStatus attribute; this attribute
 is automatically set for you in the standard translucent decor themes
 such as
 Theme_Holo_NoActionBar_TranslucentDecor,
 Theme_Holo_Light_NoActionBar_TranslucentDecor,
 Theme_DeviceDefault_NoActionBar_TranslucentDecor, and
 Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor.
When this flag is enabled for a window, it automatically sets
 the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE and
 SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN.
Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on.
Window flag: if you have set FLAG_NOT_TOUCH_MODAL, you
 can set this flag to receive a single special MotionEvent with
 the action
 MotionEvent.ACTION_OUTSIDE for
 touches that occur outside of your window.  Note that you will not
 receive the full down/move/up gesture, only the location of the
 first down as an ACTION_OUTSIDE.
End of types of application windows.
End of types of sub-windows.
End of types of system windows.
      This constant was deprecated
      in API level 5.
    this is ignored, this value is set automatically when needed. 
  
      This constant was deprecated
      in API level 5.
    this is ignored, this value is set automatically when needed. 
  
      This constant was deprecated
      in API level 11.
    this is ignored, this value is set automatically when needed. 
  
      This constant was deprecated
      in API level 11.
    this is ignored, this value is set automatically when needed. 
  
Value for rotationAnimation to define the animation used to
 specify that this window will fade in or out following a rotation.
Value for rotationAnimation to define the animation used to
 specify that this window will immediately disappear or appear following
 a rotation.
Value for rotationAnimation to define the animation used to
 specify that this window will rotate in or out following a rotation.
Adjustment option for softInputMode: set to have a window
 not adjust for a shown input method.  The window will not be resized,
 and it will not be panned to make its focus visible.
Adjustment option for softInputMode: set to have a window
 pan when an input method is
 shown, so it doesn't need to deal with resizing but just panned
 by the framework to ensure the current input focus is visible.  This
 can not be combined with SOFT_INPUT_ADJUST_RESIZE; if
 neither of these are set, then the system will try to pick one or
 the other depending on the contents of the window.
Adjustment option for softInputMode: set to allow the
 window to be resized when an input
 method is shown, so that its contents are not covered by the input
 method.  This can not be combined with
 SOFT_INPUT_ADJUST_PAN; if
 neither of these are set, then the system will try to pick one or
 the other depending on the contents of the window. If the window's
 layout parameter flags include FLAG_FULLSCREEN, this
 value for softInputMode will be ignored; the window will
 not resize, but will stay fullscreen.
Adjustment option for softInputMode: nothing specified.
 The system will try to pick one or
 the other depending on the contents of the window.
Bit for softInputMode: set when the user has navigated
 forward to the window.  This is normally set automatically for
 you by the system, though you may want to set it in certain cases
 when you are displaying a window yourself.  This flag will always
 be cleared automatically after the window is displayed.
Mask for softInputMode of the bits that determine the
 way that the window should be adjusted to accommodate the soft
 input window.
Mask for softInputMode of the bits that determine the
 desired visibility state of the soft input area for this window.
Visibility state for softInputMode: please always hide any
 soft input area when this window receives focus.
Visibility state for softInputMode: please always make the
 soft input area visible when this window receives input focus.
Visibility state for softInputMode: please hide any soft input
 area when normally appropriate (when the user is navigating
 forward to your window).
Visibility state for softInputMode: please don't change the state of
 the soft input area.
Visibility state for softInputMode: no state has been specified.
Visibility state for softInputMode: please show the soft
 input area when normally appropriate (when the user is navigating
 forward to your window).
Window type: a normal application window.  The token must be
 an Activity token identifying who the window belongs to.
 In multiuser systems shows only on the owning user's window.
Window type: like TYPE_APPLICATION_PANEL, but layout
 of the window happens as that of a top-level window, not
 as a child of its container.
Window type: window for showing media (such as video). These windows are displayed behind their attached window.
Window type: a panel on top of an application window. These windows appear on top of their attached window.
Window type: special application window that is displayed while the application is starting. Not for use by applications themselves; this is used by the system to display something until the application can show its own windows. In multiuser systems shows on all users' windows.
Window type: a sub-panel on top of an application window.  These
 windows are displayed on top their attached window and any
 TYPE_APPLICATION_PANEL panels.
Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. In multiuser systems shows only on the owning user's window.
Window type: internal input methods windows, which appear above the normal UI. Application windows may be resized or panned to keep the input focus visible while this window is displayed. In multiuser systems shows only on the owning user's window.
Window type: internal input methods dialog windows, which appear above the current input method window. In multiuser systems shows only on the owning user's window.
Window type: keyguard window. In multiuser systems shows on all users' windows.
Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows.
Window type: phone. These are non-application windows providing user interaction with the phone (in particular incoming calls). These windows are normally placed above all applications, but behind the status bar. In multiuser systems shows on all users' windows.
Window type: priority phone UI, which needs to be displayed even if the keyguard is active. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows on all users' windows.
Window type: Window for Presentation on top of private virtual display.
Window type: the search bar. There can be only one search bar window; it is placed at the top of the screen. In multiuser systems shows on all users' windows.
Window type: the status bar. There can be only one status bar window; it is placed at the top of the screen, and all other windows are shifted down so they are below it. In multiuser systems shows on all users' windows.
Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows.
Window type: system window, such as low power alert. These windows are always on top of application windows. In multiuser systems shows only on the owning user's window.
Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows.
Window type: internal system error windows, appear on top of everything they can. In multiuser systems shows only on the owning user's window.
Window type: system overlay windows, which need to be displayed on top of everything else. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows only on the owning user's window.
Window type: transient notifications. In multiuser systems shows only on the owning user's window.
Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. In multiuser systems shows only on the owning user's window.
An alpha value to apply to this entire window. An alpha of 1.0 means fully opaque and 0.0 means fully transparent
This can be used to override the standard behavior of the button and keyboard backlights. A value of less than 0, the default, means to use the standard backlight behavior. 0 to 1 adjusts the brightness from dark to full bright.
When FLAG_DIM_BEHIND is set, this is the amount of dimming
 to apply.  Range is from 1.0 for completely opaque to 0.0 for no
 dim.
Various behavioral options/flags. Default is none.
FLAG_ALLOW_LOCK_WHILE_SCREEN_ONFLAG_DIM_BEHINDFLAG_NOT_FOCUSABLEFLAG_NOT_TOUCHABLEFLAG_NOT_TOUCH_MODALFLAG_TOUCHABLE_WHEN_WAKINGFLAG_KEEP_SCREEN_ONFLAG_LAYOUT_IN_SCREENFLAG_LAYOUT_NO_LIMITSFLAG_FULLSCREENFLAG_FORCE_NOT_FULLSCREENFLAG_SECUREFLAG_SCALEDFLAG_IGNORE_CHEEK_PRESSESFLAG_LAYOUT_INSET_DECORFLAG_ALT_FOCUSABLE_IMFLAG_WATCH_OUTSIDE_TOUCHFLAG_SHOW_WHEN_LOCKEDFLAG_SHOW_WALLPAPERFLAG_TURN_SCREEN_ONFLAG_DISMISS_KEYGUARDFLAG_SPLIT_TOUCHFLAG_HARDWARE_ACCELERATEDFLAG_LOCAL_FOCUS_MODEThe desired bitmap format.  May be one of the constants in
 PixelFormat.  Default is OPAQUE.
Placement of window within the screen as per Gravity.  Both
 Gravity.apply and
 Gravity.applyDisplay are used during window layout, with this value
 given as the desired gravity.  For example you can specify
 Gravity.DISPLAY_CLIP_HORIZONTAL and
 Gravity.DISPLAY_CLIP_VERTICAL here
 to control the behavior of
 Gravity.applyDisplay.
The horizontal margin, as a percentage of the container's width,
 between the container and the widget.  See
 Gravity.apply for how this is used.  This
 field is added with x to supply the xAdj parameter.
Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
      This field was deprecated
      in API level 11.
    this is ignored
  
Define the exit and entry animations used on this window when the device is rotated.
 This only has an affect if the incoming and outgoing topmost
 opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
 by other windows. All other situations default to the
 ROTATION_ANIMATION_ROTATE behavior.
This can be used to override the user's preferred brightness of the screen. A value of less than 0, the default, means to use the preferred screen brightness. 0 to 1 adjusts the brightness from dark to full bright.
Specific orientation value for a window.
 May be any of the same values allowed
 for screenOrientation. 
 If not set, a default value of 
 SCREEN_ORIENTATION_UNSPECIFIED 
 will be used.
Desired operating mode for any soft input area. May be any combination of:
SOFT_INPUT_STATE_UNSPECIFIED, SOFT_INPUT_STATE_UNCHANGED,
 SOFT_INPUT_STATE_HIDDEN, SOFT_INPUT_STATE_ALWAYS_VISIBLE, or
 SOFT_INPUT_STATE_VISIBLE.
 SOFT_INPUT_ADJUST_UNSPECIFIED,
 SOFT_INPUT_ADJUST_RESIZE, or
 SOFT_INPUT_ADJUST_PAN.
 This flag can be controlled in your theme through the
 windowSoftInputMode attribute.
Control the visibility of the status bar.
Identifier for this window. This will usually be filled in for you.
The general type of window. There are three main classes of window types:
FIRST_APPLICATION_WINDOW to
 LAST_APPLICATION_WINDOW) are normal top-level application
 windows.  For these types of windows, the token must be
 set to the token of the activity they are a part of (this will
 normally be done for you if token is null).
 FIRST_SUB_WINDOW to
 LAST_SUB_WINDOW) are associated with another top-level
 window.  For these types of windows, the token must be
 the token of the window it is attached to.
 FIRST_SYSTEM_WINDOW to
 LAST_SYSTEM_WINDOW) are special types of windows for
 use by the system for specific purposes.  They should not normally
 be used by applications, and a special permission is required
 to use them.
 TYPE_BASE_APPLICATIONTYPE_APPLICATIONTYPE_APPLICATION_STARTINGTYPE_APPLICATION_PANELTYPE_APPLICATION_MEDIATYPE_APPLICATION_SUB_PANELTYPE_APPLICATION_ATTACHED_DIALOGTYPE_STATUS_BARTYPE_SEARCH_BARTYPE_PHONETYPE_SYSTEM_ALERTTYPE_KEYGUARDTYPE_TOASTTYPE_SYSTEM_OVERLAYTYPE_PRIORITY_PHONETYPE_STATUS_BAR_PANELTYPE_SYSTEM_DIALOGTYPE_KEYGUARD_DIALOGTYPE_SYSTEM_ERRORTYPE_INPUT_METHODTYPE_INPUT_METHOD_DIALOGThe vertical margin, as a percentage of the container's height,
 between the container and the widget.  See
 Gravity.apply for how this is used.  This
 field is added with y to supply the yAdj parameter.
Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
A style resource defining the animations to use for this window. This must be a system resource; it can not be an application resource because the window manager does not have access to applications.
Returns a String representation of this set of layout parameters.
| output | the String to prepend to the internal representation | 
|---|
Describe the kinds of special objects contained in this Parcelable's marshalled representation.
Given a particular set of window manager flags, determine whether
 such a window may be a target for an input method when it has
 focus.  In particular, this checks the
 FLAG_NOT_FOCUSABLE and FLAG_ALT_FOCUSABLE_IM
 flags and returns true if the combination of the two corresponds
 to a window that needs to be behind the input method so that the
 user can type into it.
| flags | The current window manager flags. | 
|---|
Returns a string containing a concise, human-readable description of this object. Subclasses are encouraged to override this method and provide an implementation that takes into account the object's type and data. The default implementation is equivalent to the following expression:
getClass().getName() + '@' + Integer.toHexString(hashCode())
See Writing a useful
 toString method
 if you intend implementing your own toString method.
Flatten this object in to a Parcel.
| out | The Parcel in which the object should be written. | 
|---|---|
| parcelableFlags | Additional flags about how the object should be written.
 May be 0 or PARCELABLE_WRITE_RETURN_VALUE.
 |